My little game development experience told me, that one month is hell small amount of time when you have family and normal job, and 1GAM is only your hobby shared among other in spear time. So, my plan is to create games! Currently, I’m motivated to create all 12 of them, but the time will show how it gonna end.
![youtube p4merge youtube p4merge](https://i.stack.imgur.com/BVoaC.png)
This topic is great covered by initiative founder) in his keynote below.
Youtube p4merge code#
It’s really hard, because I already have couple unfinished game projects and I know that the road between idea with couple lines of code to the final product is rough. By creating game I mean not creating proof of concept, but whole working game. It’s not for the community, not to be reach, it’s just for yourself and just for fun.
Youtube p4merge archive#
All you need is the archive from which you created your binary, name of the application and crash log itself.įollowing couple of game developers on twitter lead me to fantastic game development initiative called One Game A Month (1GAM). To ease you life I created a script that will symbolicate crash log for you. The problem is wrong calculation of method address by default Xcode symbolication tool (more details about these calculations you can find here). Instead of this unnamed function you would like to see name of your method in your C# scripts. It will tell you nothing because of _lldb_unnamed_function (sometimes there is only memory address if automatic symbolication went totally crazy).
![youtube p4merge youtube p4merge](https://i.ytimg.com/vi/HNQk5DBCnqg/hqdefault.jpg)
The problem is, that sometimes Unity creates crash on your iOS device that will not tell you much:Ħ mygame 0x002328f4 _lldb_unnamed_function7016$$mygame + 268ħ mygame 0x0122597c _lldb_unnamed_function93440$$mygame + 200Ĩ mygame 0x01964224 _lldb_unnamed_function136404$$mygame + 2152ĩ mygame 0x01a06274 _lldb_unnamed_function138276$$mygame + 132ġ0 mygame 0x015a08cc MonoBehaviour::InvokeMethodOrCoroutineChecked(ScriptingMethod*, MonoObject*, MonoException**) (MonoUtility.h:452)ġ1 mygame 0x015a0918 MonoBehaviour::InvokeMethodOrCoroutineChecked(ScriptingMethod*, MonoObject*) (MonoBehaviour.cpp:975)
![youtube p4merge youtube p4merge](https://i.ytimg.com/vi/Nd3B7hHA6Rw/maxresdefault.jpg)
Reading iOS crash logs helps a lot while debugging, but if they are still mystery for you, you can read great article about them here: Demystifying iOS Application Crash Logs. WebPlayer version of your game it allows you throwing exceptions that are not caught and sometimes the game runs without any crash, only in the log file you can read note about it. Someone who never ported Unity game to mobile (iOS / Android) can tell that it’s pretty easy.